Game Development

I grew up loving video games, music, and art (and retro 80's style). Now I get to combine all of that awesomeness into one project! Introducing my first game: Grand Finale: Miami A music-powered, neon-lit, brand-new take on the classic arcade shooter. It's front-facing aiming system and audiovisual graphics are completely unique. Tools used: Unity, Photoshop, ZBrush, and Modo on a Surface Pro 3 (i7).

Currently Updating:
Enemy ships with more detailed game models and better textures.
New levels and boss ships.
Latest Updates:
Do a Barrel Roll!
Smart target lock system for homing rockets.
Bonus pick up system.
XBox controller support (from asset store)
Smoother camera follow (from asset store)
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